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Fallout new vegas animations mod

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Vanilla original, unmodified game assets How-To

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Terms you should understand Skinning binding of a model to a rig/skeleton so that it moves according to the bones movement Uvw mapping unfolding of the mesh on a 2D plane so that you can paint it Texturing the painting of a model Normal mapping the creation of a secondary texture which determines light reflections and not modelled details like tiny groves, scars, etc.